A downloadable videogame

Puzzle Arrows: HSE is a videogame. It's available for your PC and GoonCase console! Dash to the end of devious mazes, along perilous paths, and through tricky trails. Experience crushing losses as you swear you were so close, and that this time will be the one! Keep your sanity with a bumpin' soundtrack by Exclaim! (even though it's not in the demo version right now, trust me, there's some good music.) With the never-seen-before technique of holding the Z key or applicable "Button 1," FOCUS MODE allows maximum control for those looking to get the most precise movements. (This wasn't in the original Puzzle Arrows. I think it's pretty cool.) And - as of the engine rewrite - there's even a Boost button! Y'know, in case dying at a low speed wasn't exciting enough for you!

Beginners welcome, speedrunners too, both of you, good luck, you'll need it! Puzzle Arrows: HSE keeps track of your time in-level to each millisecond, and features a classic-styled manual in the form of a PDF, with even a notes section*! Try to get your best time and reach the EX stages of the three-times-two-plus-one...  difficulties, totaling well over 200 stages from the simple to the chaotic to the brutally nigh-impossible! The Super Monkey Ball style of EX stages, rewarding few deaths with extra-challenging content strives players to hone their skills to their absolute max!

There's a good few secrets in this videogame. Try and find some, if you can. There are some that are way more than just some level skips... Help others out in the Community section! ...And feel free to try and find any way to get out-of-bounds. Many innovations in game design start as bugs, after all.

*When the full game is released.

Note from Blaz: Hey! This is my first published game! I've been makin' stuff for myself and friends way longer, though. I'd just really like to thank Clickteam for the wonderful Fusion 2.5, and my friends for helping me playtest and compose music for the game. This is definitely something I'll be proud of for a long time. I hope you like it as much as I do.

Development log